Building REALISTIC BRIDGES With Extremely Low Stress
Poly Bridge 2 Part 92 - attempting to beat levels under budget AND under 40% stress. I doubt this will be a full mini series, more of a 1 or 2 episode proof of concept. Try out some stress shaving yourself, let me know if you enjoy it!
Edited by: Tyler
Poly Bridge 2 is the sequel to the hit indie bridge building game Poly Bridge. Poly Bridge 2 introduces new mechanics such as strong roads and springs. Explore new levels, with new vehicles, and a new deterministic physics engine. Enjoy more bridge building fun!
#aliensrock #poly #bridge
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Hope you guys didn't miss me too much yesterday! Uploaded 155 days in a row prior, everyone needs a day off once in a while. Anyways, have you tried to make low stress bridges yourself? What do you think?
*scout. I get a day off, ONCE A YEAR*
Okay this is really cool and could provide a new learning arc. I like this a lot I hope you keep going with this series.
What happened way back in april, where you were gone for a month?
Love your content!
I missed you, but you do deserve a day off b/c stress and stuff
“Realistic Bridges” Literally the first bridge: Dangling road
only wood challenge make bridges with only wood :> and if theres a level with no wood then skip :D
I really have to disagree with the dev's on this one. It sounds like a fun game mode and wouldn't impede on the "low budget" mode. Or could just be a filter on the leaderboards so who ever wants to go for it, can. Its a super unobtrusive feature to add to the game. Not like it would ruin the experience for people who just want to tor the lowest budget. Besides its essentially the same concept - in either "mode" you are tweaking your bridge over and over to obtain an optimal result. Whether that is geared toward budget or stress, the core gameplay is essentially exactly the same.
I have been waiting for this series.
If you are able to vary the number and size of the vehicles and use that to optimize the stress of the bridge you create, it should still be possible .. i think. Essentially, the challenge should not be just about what is the lowest stress you can get, it should also be about how many different vehicles can be supported by this bridge.
They must be symmetrical.
I think the leaderboard formula could be *cost of bridge × ((stress percentage ÷ 100) + 1)* with it counting as a failure if you go over budget or have breaks. For example, a $1,000 bridge at 99.9% stress would show as 1,999 on the leaderboard, whereas a $1,500 at 25% stress would show as 1,875 on the leaderboard.
Hold on... Polybridge told you, the expert of polybridge content, what will be fun for the public and not? I haven't even played their game, I enjoy watching what you do with it. If i ever were to buy this game, it would be thanks to you, not their idea of what is "enjoyable to the player". :)
When you're making bridges that goes on an angle, the structure supporting it, should be slightly drop shaped. (shape of a drop running down a surface.) The lower end of the bridge is carrying more weight than the higher end, and need more structure :)
How does your kinetic bridge for level 1-06 work? Is it included in any of your other videos?
The stress meter LIES!
The Real problem is that the budget for the bridges is lower than the price of the car going over it...
alternative video title: This isn't a catapult or an elevator or a slingshot or a rollercoaster, this is a bridge.
Okay I recently went back and rewatched all your poly bridge content. This is awesome, it's like playing the game for the first time again (in a way). I hope you keep pumping them out.
nice
This seems like a fun idea.
Bridges aren't even real bro
"Realistic bridges" _drops a firetruck several meters off the edge_
i like how he's name is DildoBike
and then he says "and that kids is how I started my engineering carrier"
tylers really running out of ideas XD
I absolutely love the "low stress" challenges and stuff.
"realistic bridges" >perfectly flat line of road support by ropes tied to a hot air balloon.
People need to make bridges that don't go above 1% stress, or be 0% if possible, even with unlimited budget it would be a challenge for many levels
If the game would report the stress for each segment in a new view, this would be an interesting mode.
Wow, I got like 4 hours of sleep in the last 3 days, and I misread the title as :Building Realistic Bridges Under Water:. That also would have been a lot more interesting.
Perhaps you could increase your stress threshold by 10% every world? Since some of the later ones would be basically impossible.
Dude I've been binge watching your poly bridge vids lately. Gave the first one up a while ago but now...now I think I have the knowledge to go back and conquer at least 2 more levels XD Entertaining as always man!
8:34 "Building >REALISTIC< BRIDGES With Extremely Low Stress" :D
Poly bridge 2 idea for coop: There will up to 4 players and they will all get their part of the bridge to build with their own separate budget which,after it adds up give you the full budget(they don't all need equal budgets).The maps could be from campaign but a whole new coop levels should be made for better experience.Levels should be asymetrical to remove copy/pasting bridges and they would all have their parts of land to build,except in levels where the player border will be in middle of the air.There they will need to teamwork to make a working design by voting for making a special joint in the middle of the border which will only be there so the players can attach their part of bridges together.That joint won't show up when playing the level because it only serves a purpose of connecting bridges(it's breakable and usseles to use as an anchor).I imagined the joint to be yellow but it should look like the collor of the player which put it.Chatting in those levels should be enabled especially in levels where teamwork is necesary,and afcorse swearing would be deleted and player would get a warning that he will get a penalty for swearing too much(knowing that 85% person of people won't have problems from this).A pointing sistem should be added to have players be able to help eachother by pointing at a part of the bridge which is having problems.Reporting and vote banning sistems should also be there just because.
Tyler tyler tyler, buddy. To be *fair* you did good. But there is still a difference between a realistic bridge and a low stress bridge. Firetruck faceplant is not what i want on my commute thank you very much.
I hope they do separate leaderboards like how zachtronics games do with their separate statistics
Car: [Falls off a 50 ft ledge of the bridge, likely killing the occupier(s)] Aliensrock: *The bridge is under 40% stress, now! :)*
Yup, interesting and fun to watch indeed
I honestly clicked this video and was very confused to see aliensrock. I thought this was a real civil engineer video.
Hey man, Love your content. You should try out Carto, its a really nice game and i think you will enjoy it :)
i would love to see a this series
0:39 I help you setup a blog and setup it to earn money W ha ts app +7 9 6 7 1 5 7 0 5 8 1
why don't you build roads in an arch too? like the second level for example? that one begs to have the road curved. i haven't played the game and guess that roads are expensive so having fewer of them saves a lot of money, but i think that with a proper curve you save a lot of money on supports
poly bridge 2 came out on mobile today you should try it
I would actually love a leaderboard for bridges with the lowest stress while remaining underbudget. I understand that people might not find it as fun, but I think that it would be interesting to see how people manage to minimize stress at the expense of budget, rather than minimizing budget at the expense of stress.
Great video. I like the realistic bridges a lot more than the low budget ones since balancing the stress between parts seems to lead to visually pleasing designs.
tension is generally the best way to lower stress if you ever start struggling to get under your goals
i can see you dont have any other games to play xD
They should add a max stress encountered during the level next to the current stress
i would love to see a full series of this, i know it's unlikely tho
4:30 Eunice designed a leaderboard system where your score is Cost/(100-MaxStress), with the aim again being lowest score. The system is currently known as CPTL, and he makes challenge levels for the CPTL challenges. It's really interesting stuff!
Anyone else dislike the new style of like/dislike button?
I think there should be 2 leaderboards, least money, and least stress.
Nobody: Some random guy in stream chat: *burns every single government ever*
"So we're going to be making realistic bridges" *loads first level* "So first thing we're going to try is a dangling road" edit: spelling
*level
I don’t think this has to be a separate challenge mode, but it would be cool if the leaderboards tracked it. Like top 10 players with the lowest stress while still being under budget (and of course no breaks)
If it breaks its already 100% stressed
Holding a bridge up with a hot air balloon is unrealistic
under 40% stress? a FOS of 2.5? **ONLY**?
This man edits way too fast, he uploaded like 6 hours after he finsihed steaming
"Realistic bridges" Builds a bridge supported by air balloons.
Haha.
I’m not a fan of this; it’s very trial and error. It feel similar to pixel tweaking to go for top 1% budget, since you have to keep running the bridge to see stress, but with less feedback bc it’s hard to tell where the most stress is when it’s all green.
REALISTIC BRIDGES...that drop you 20 feet from the air!
MAKE MORE OF THESE VIDS
As soon as I saw the title I thought Impossible
would be nice to have a separate leaderboard for stress
I would love to see more of this of least stress bridges. You should just go for least stress ever (and not just 40) with 10k over budget or something similar to that. That you set your own parameters and go for the record. And, if you add an over support and take into account that it’s gonna add 20k to your previous budget but you acknowledge it and still do it.
Not nearly as good as your other PolyBridge series
Love it!
All that is needed is a stress mode that would keep a maximum value for each segment instead of a current value. And then an ability to mouse hover over the segment to give you the numeric value.
Imagine your driving down the highway and all of a sudden, a dangling road with springs.
The long awaited series
Meh: Implementing a low-stress mode with proper player feedback would be simple. Just scale all material strengths down based on the player's best result (or from 1-100%, controlled by the player).
Bridge Game!!! Have any snow yet? lol
12:40 im pretty sure its the middle road
Would this perhaps make more sense as a difficulty? For example you would have "easy" which is below 100% stress, "medium" below, like, 80%, so on and so forth. The numbers can be changed later but I think you understand the point
219th comment
I think the issue with being under budget and below a certain stress threshold is because on some levels there's not much wiggle room, you just barely make it. So for this sort of challenge, you might need to go 50% over budget, then maybe you can aim a little lower stress wise.
og title: Building REALISTIC BRIDGES With Under 40% Stress
If you could see the max stress for every piece, I mean that would be nerdy, but i would love it for a least stress mode
Tyler you look like you've gained 30 pounds of weight compared to before...
Tyler: Today we're doing realistic bridges Also Tyler: I want to start with a dangling road
Fun fact, wood “muscles” are actually used quite a bit for structures. However, the term is called laminating, and not muscles. So even those are fairly realistic
I would like some more information about this.
5:46 there actually was a 39% stress you just didn't see it (same with all the other ones)
Wow, clickbaited, the bridge in the thumbnail was 36% stress not 9.6%
Just give that bridge a snicker..
I know you are not looking for games now but I just want to recommend a game called death squared
Suggestion of how to make this game mode effective with good feedback. Don't have an "under this stress" game. Have a double stress mode. Where all the parts are twice as vulnerable. That way your build would normally be under 50%
You have not completed the challenge levels
They should honestly have a lowest stress leaderboard
I said this in his comment for a bridge with least stress possible and chat called me a madman Now see where we are
Have you seen Eunice's cost performance thingy (he uploaded it on September 10th) CP = $/(100-Max Stress) %
'What the fuck?', first question
I mean the factor of safety is like 4 to 5 in construction so your stress should fall between 20-25% maximum stress
real civil engineer flashbacks
Day 10 of asking Aliensrock to play "Ori and the blind forest"
22411th and 193th Comment
Gotta say I love this challenge
I though on thumbnail it said 96 % stres not 9,6% xd
I like you're still making content of Poly Bridge 2 and I hope you'll continue.
making realistic bridges. at 9:00 u see the car falling into the water
I'm glad our hate of dangling roads is mutual, nice vid!
Well look who's here
brother
Woah dude. RCE is here
Aliensrocck: "Realistic Bridges." Also Aliensrock: Drops a firetruck from 30 feet.
What if you had the option to change the stress impact scale on your bridge. Since you don't even want to look above 40% why do you have a scale up to 100% it's just useless colour gradient space. If you change your colour scale to represent 40% as 100% in dark red you'll then a have wider changing colour from 40% to 0% giving you the ability to make more precise adjustments . As a recommendation if the bridge exceeds 40% the colour can change to yellow with black diagonal stripes representing the real life danger sign, or just the black diagonal stripes over the dark red in case of triggering epilepsy. Inverting the black to white for the grayscale version, but eh that just my opinion.